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I found this to be frustrating but not necessarily fair, between the already noted background issues and hitbox feeling a little too big. Design wise the opening where you fall onto the semi-spiked platforms I think actually teaches the player that spikes are very dangerous, when I think you want them to first learn that they can walk through them? Made getting to the part right after feel like some joke. Of course I read that I could walk through the spikes and then it made sense. As chill as the music was I don’t currently have the patience for this primarily because with my keyboard setup the controls aren’t super comfortable for me, I made it up to the final staircase I think for the record.

Nothing wrong with making a hard game during a jam, but you’re far more likely to have people complaining something is too hard than too easy. I don’t think this is too bad difficulty wise personally, but it is very tight and requires a level of precision most people just don’t have with platformers. It is a solid game though, good work! :)

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Thanks for playing my game, ephemerald. The spikes were actually the main design choice of the game, as I based the level design entirely after it, and I’m pretty sure that’s what led to people thinking this game was impossible. I’m not making it any easier though, as I said before, I’ll accept any feedback whether good or any healthy criticism, but now that I think about it, the first part is what threw people off. If you wanted to play with a controller, I don’t know how to add controller support in Godot 4 yet, but I will eventually, it’s just that I wonder if I should get back to working on Owlet and the Biscuit Tower. Secondly, I appreciate healthy criticism, but I really designed this game to be challenging, so I advise everyone to play only the first part of the game before they move on to the next, and so on. Just those who aren’t familiar with platformers of their type. Also, my goal was to get something done with what I learned so far and that is what I have achieved through this game, and I mostly followed a bunch of tutorials regarding to making a 2D Platformer in Godot 4 throughout the 7-day time period.