First of all, thank you for your detailed feedback. I’d like to respond to some of your points. The game doesn’t have a level one or level two, it only has the tutorial and the actual game. It seems like you only played the tutorial and then stopped. In the tutorial we give the player all the mechanics to teach them how they work and where to use them. Then, when the real game starts, players already know the mechanics and can think more strategically about which ones to pick up and when. Since the game doesn’t follow a linear structure with a clear beginning and end, it’s not possible for us to introduce mechanics gradually. Instead, you first go through a training phase and then move on to the real challenge. There is a wall-grab animation, but it might not always show properly during quick jumps because of how it’s timed. I designed the controls this way because they are similar to games like Hollow Knight and Celeste, and the gameplay is inspired by them. But yes, I’ve realized that a lot of players don’t really enjoy these controls. As for the shop, I think if you had played beyond the tutorial and into the actual game, you would have gotten used to it more easily. Time is very important in the game, so quickly running back to the shop, pressing C to sell everything, and then rushing back out makes things smoother.
Viewing post in Miner's Burden jam comments
You are welcome.
Please don’t take this as an offence, my point was to share my pure first impressions of the game, which I guess we are all looking for out here. Maybe I’m the only one who perceive the game this way, but if there are plenty of such people it is worth being noted.
The intended experience you’ve described did not worked out for me unfortunately, I was supper disappointed of loosing my abilities and basically starting over with basic moves. The finishing point for me were the prices of upgrades, I instantly imagined how much I have to grind to get those moves back and dropped the game.
Got you point on the shop, if the time is crucial that’s totally valid, yet I guess shops at least have to be placed in zones where shop UI does not overlay platforms.
Cheers!