Played the first level, it was a fun experience. Well introduction to the game.
My thoughts:
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Controls are a bit strange and inconvenient, those Z and X keys are to close to each other and to the SPACE key. Consider using traditional keys like SHIFT / CTRL / F that can be reached easier.
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There is a wall jump, but there is no animation for it. Sure, this a game jam and the time is limited, but I think the game could safely be release without this feature. Unfinished things a instantly recognizable and they are breaking the experience.
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Seems like it’s better to open the shop when the player is pressing some key in a shop zone. On the second level I desperately wanted to jump on the platform above the player, but it’s just not visible because of the shop UI.
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Second level is what made me to stop playing. If I got it right player is getting those abilities on the first level, tries them out and a few seconds later you taking them from the player and make the player to grind a lot to get them back. That is unfortunately just not fun. Maybe for some hardcore players it is, but for the wide auditory it will not. If this is a tutorial, I don’t think this is the best way to do it. It would be better not to give the double jump and dash at all for sometime and introduce them gradually, but taking things from the player few seconds after they get is generally not a good practice.