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(+3)

I didn't find my way through the maze (The speed of the monster combined with all the dead ends made things a bit difficult for me even after several tries) but I liked how you did the horror aspect -- much scarier than my take. The ambient noises like the sticks cracking and stuff was pretty cool. I liked how you made it so you can only see obstructions with the light, made things more difficult than a typical maze.

I did try to go south on the first screen, probably should have blocked it off with trees or something similar.

(+2)

Thank you for the feedback! Yes, we were having difficulty balancing the game. We were playing it multiple times and couldn't tell what was easy and what was hard anymore!

Regarding the ambient noises, I was lucky to get two teammates who worked extensively on the music and sfx, so we managed to work on a horror game which relies heavily on sound.

I agree with your comment on the first screen. In retrospect, maybe we should've used a way to block movement to the south.

Once again, thanks for your thoughts on the game!