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I have thought it is just sloppy camera work by the developer, not noticing some of the characters are obscured by objects.

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Everything you see is something I want you to see (unless it's a mistake). It's also important not to make anything look too perfect.

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This is precisely why I wanted to call it out. There's clearly been effort devoted to playing around with camera angles and character positions to make sure we never get an unobstructed view of the guy, while still allowing for a variety of shots that aren't simply over the MC's shoulder. It's a fun bit of extra polish I wouldn't expect most devs to bother with, so I wanted to recognize it.