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I played this game on stream: https://www.twitch.tv/videos/2554754261?t=01h54m21s

Overall, the game seemed quite difficult to play, albeit this is not the usual genre of games I play. After the first boss, the next mission seemed next to impossible to win.

I didn't quite get the crouch mechanic. It seemed that it might be easier to keep moving around to avoid getting hit, over the maybe-crouching behind obstacles that kind of works, yet kind of doesn't. Perhaps having a clear area or indication to show that you have cover would help. I think another thing would be to be able to fire from a cover position, kind of like coming out of cover briefly, firing, then going back in cover. Right now it seems like to fire, I would have to step out, fire, step back, wait for the cooldown then auto-crouch again.

Hi Atas,

Sorry for the bad onboarding experience, I have worked on it since.

You can simply stay close to cover to be protected and you can simply stay there and shoot from behind cover, still receiving partial protection. Moving it of cover is only useful when you want to change position or when you get flanked.

The game rewards using cover efficiently and planning your next moves. But I fully understand that I need to communicate this better in the onboarding process. 

I have since seeing your stream already reworked the early levels to make them more straightforward for a new user.

So I now are more confident that a new player will have a better experience (and all players who have feedback said, once you understand the pacing and mechanics of the game, it's excellent and exciting).

Thanks again for the stream, it taught me a lot about user experience.

If you ever get the time I would feel honored if you could try v84, to see the changes I implemented after seeing your stream. Would love to understand if it feels like a more polished onboarding experience.