I really wish we could’ve previewed what the bloody biscuit effects were for, after three turns I didn’t see any reason to sacrifice anything since I was winning… and then I won on the next turn. I’m sure the game’s more compelling when you don’t conquer your opponent, but I have a hard time intentionally not taking the winning move if it’s there? I’m a huge board game fan and was happy to see this, it’s a lot of systems to get together in a week! So definitely something to feel proud of even if the exact design/balance didn’t quite land for me
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I definitely agree that the balancing needs a lot of work, especially with the Snackrificing. Previewing the bloody biscuit effects is an interesting idea that I'll consider for sure! Maybe in an actual tutorial it can go through each one, or in the bloody biscuit menu a little window can pop up showing the effect in action. Thanks for playing and for the feedback!