What was the reason for inability to play cards? Did you run out of resource required to pay?
Generally, I consider such situation a loss. The reason game does not force player to lose is that it is hard to detect whether he stalls intentionally or is really unable to play cards.
Maybe I could add some kind of “impending doom” counter, which increases by 1 when player ends turn without any change. But it seems that for player pressing a single “refresh / restart” button is actually more convenient than pressing “end turn” many times, waiting for counter to reach the threshold?
As for making a such situation a “draw” rather than a player’s loss: since player has already run out of resource, starting next battle without additional rewards will probably result in a loss anyway?
Maybe you have example of game where the player has a chance to successfully continue after a stalemate. If so, please tell about it.
