The rooms remind me a bit of Mario 64 with how the sky and clouds are painted on and the challenges felt interesting. The concept of a rougelite platformer is really cool as well. The controls did feel a little floaty but nothing game breaking at all. I think this has great potential and I hope you keep at it!
Thanks man. Yeah I am working on a full game and I have been using game jams as a way to porotype levels. I have written down the full stand alone rougelite game for a future project but for now I think it would be cool to have it as a single level to give variation to the game. And you aren't the only one thinking it feels a little floaty so I am gona have revisit my movement.
Hello. I just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out. - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01