Wasn't able to get into the game (chromebook with no gpu trying to run linux which is not optimized for cpu) but I did catch some errors in the terminal for ya before it crashed!
I'll try again later once I get the replacement SSD for my PC (a windows update was put out that killed all SSDs of its type, yay...)
ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at ContractGeneratorService.GenerateContractPool() in F:\Godot Projects\space-junker\scripts\services\ContractGeneratorService.cs:line 101
at GameStateManager.RefreshContractPool() in F:\Godot Projects\space-junker\scripts\autoload\GameStateManager.cs:line 71
at GameStateManager._Ready() in F:\Godot Projects\space-junker\scripts\autoload\GameStateManager.cs:line 54
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at GameStateManager.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in F:\Godot Projects\space-junker\.godot\mono\temp\obj\ExportRelease\linux-x64\Godot.SourceGenerators\Godot.SourceGenerators.ScriptMethodsGenerator\GameStateManager_ScriptMethods.generated.cs:line 108
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)
C# backtrace (most recent call first):
[0] void Godot.GD.PushError(string)
[1] void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception)
[2] Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)
the last few messages in the log before the crash were=== CHAINMANAGER _Ready() CALLED ===
[ChainManager] Initialized with world container
[ChainManager] Active chains: 0
[ChainManager] Chain states: 0
[ChainManager] Chain owners: 0
[SettingsManager] Registered settings provider: Audio
[AudioManager] Applied volume settings - Master: 0.50, SFX: 0.50, Music: 0.50, UI: 0.50
[SettingsManager] Applied loaded settings to provider: Audio
[VersionInfo] Found VERSION: 0.3.20
[VersionInfo] Found HASH: 8715e062
[MainMenu] Displaying version: v0.3.20 (8715e062)
LLVM ERROR: Cannot select: 0x7fa708e5ad18: v4f32 = scalar_to_vector 0x7fa708e5c0d0
0x7fa708e5c0d0: i32,ch = CopyFromReg 0x7fa708bd4118, Register:i32 %15
0x7fa708dfd8c0: i32 = Register %15
In function: texfunc_res_32_sam_32_20
Segmentation fault (core dumped)
Maybe the problem was the fact it immediately set shadows to high? idk I can barely code.