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(+2)

First off, love the occult vibe.  The eerie background and otherworldly whispers sell the premise that I'm dabbling in some unholy powers.  Things were rendering a bit dim on my monitor, and so I thought the skeleton outline was supposed to be a glowing demonic sigil of some sort until I popped back to the game page and saw what it was a bit more clearly.  It didn't impede gameplay at all, so no biggie.

Gameplay had fantastic "risk it for the biscuit" mechanics.  I stumbled around for a few turns before starting to intuit the impact of various roll and purchase choices.  At first I had wondered why I would bother going for a dice with only skulls and rerolls.  Playing a bit longer answers that question: rolling from your bag does not expend rerolls and you are likely to need to stockpile them in order to hit three crowns.  The reroll bank, as a whole, adds a lot here.  You really need to question whether you are going to start burning rerolls to try to push your skull count down and make a safety buffer for your next roll or whether you should just call the round a wash and save them for next time.  After getting burned in some of the early turns, I pretty much avoided risking a third skull whenever I was given the choice. I did end up purchasing a dice pair at one point and rolling straight into a bust, which was kind of funny.  Seemed perfectly in line with the lawful evil vibes of the soul-gambling skele-demon.

Very fun!  The mechanics all fit together harmoniously.

Wow, I very much appreciate the kind words and the detailed feedback. You really got most of the nuances there, with rerolls being central element as they have different value based on the expected value of the die they're used on and they allow to play larger bags by mitigating skulls and can also be used to refresh the shop. At the same time, you need a good deal of them if going for a high score and therefore a last turn win!