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Cool interpretation of the theme, having to choose whether to risk defusing the bomb or leaving it. You have the main gameplay loop nicely implemented and I hope you can further expand this idea! There are some directions you could think of pursuing since you mentioned that you wanted to turn it into a full game: adding different items/weapons, creating some varied enemies (melee/range), talking/knocking on doors could have the civilian evacuate etc.

Thanks for the feedback!! You mentioned some great ideas that we'll implement for the full release! Although the civilian evacuation is already implemented in this release :) (There's a 1/3 chance they evacuate)

Ah I tried interacting with the civilian twice and both times they refused to leave, so I thought that it wasn't implemented and they just wasted the countdown timer :D Then in that case, having the means to skip through the dialogues would be good, or maybe having some way to allow the player to persuade them to evacuate.