Hey thanks a lot for playing and thanks for the gameplay video, I'll watch it as soon as I get the chance.
I like piloting the boat a lot, but it kind of felt like a side note to the gameplay
Yes I agree I think I was trying to make regular land combat feel good so I ended up making levels that made the boat kind of an afterthought. The gun upgrade, lights and the supply crate make it more useful compared to last time but levels need to be built around the boat to a degree.
His final form had an annoying tendency to jump and hit a pillar in the arena, instantly triggering the damage and killing you
Yeah that fight needs some touchups for sure, sorry about that.
I realize it's not communicated at all now that I'm writing it, but that attack is meant to be a shockwave so it's nullified by being in the air, if you jump when you hear the noise it won't do any damage to you even if it hits the pillar right away.
Again I should have probably polished the fight more, my bad.
There's a gun you missed in a cave near the lower scaffolding and some ammo crates around that might make the fight easier, if you have enough ammo for an IED or two you can cheese part of the fight that way, it does a lot of damage.
I'll be more mindful of balance going forward, thanks again for the feedback and the video!