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I had fun with this game, it reminds me of the boat levels in half life somehow, which is a good feeling.  The levels flowed nicely, and I never felt like I didn't know where to go.


Thoughts and comments:

>Some better kind of aiming would feel nice, especially on things like the spear gun

>A few levels felt a little too big, and could maybe use some more hidden collectables to make it feel less bad when you fall off and needing to backtrack

>The enemy variety was nice, and their AI was very solid to play against

>Liked the upgrade system that I saw, felt good when I found one

I like piloting the boat a lot, but it kind of felt like a side note to the gameplay.  Mainly I'd pull up, do the level, then ride the boat out.  I'm sure you have stuff like this planned, but levels were you need to stay on the boat, multi-tasking driving and fighting would be cool.

My main gripe was the final boss (Tribal leader) was way too hard. His final form had an annoying tendency to jump and hit a pillar in the arena, instantly triggering the damage and killing you.  Even then I  could never quite do enough damage to win the fight.  See the footage, I spent probably 20 minutes on him.

Recording of gameplay: 

(+1)

Hey thanks a lot for playing and thanks for the gameplay video, I'll watch it as soon as I get the chance.

I like piloting the boat a lot, but it kind of felt like a side note to the gameplay

Yes I agree I think I was trying to make regular land combat feel good so I ended up making levels that made the boat kind of an afterthought. The gun upgrade, lights and the supply crate make it more useful compared to last time but levels need to be built around the boat to a degree.

His final form had an annoying tendency to jump and hit a pillar in the arena, instantly triggering the damage and killing you

Yeah that fight needs some touchups for sure, sorry about that.
I realize it's not communicated at all now that I'm writing it, but that attack is meant to be a shockwave so it's nullified by being in the air, if you jump when you hear the noise it won't do any damage to you even if it hits the pillar right away.
Again I should have probably polished the fight more, my bad.

There's a gun you missed in a cave near the lower scaffolding and some ammo crates around that might make the fight easier, if you have enough ammo for an IED or two you can cheese part of the fight that way, it does a lot of damage.

I'll be more mindful of balance going forward, thanks again for the feedback and the video!