Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

There is a lot going on in this game. The duck auto-battler is much more complex than it initially looks like, there is a lot going on that makes it a little difficult to plan for, I’d suggest ramping up by introducing “duck effects” gradually like when you introduce the second row. Also the “tie” is not properly explained. I got in a fight where the ducks were far away and not making progress but I had many more ducks so calling that a tie did not feel fair. The trash in the duck gambling adds a fun touch to losing, maybe those items could actually have some use as well to modify duck attributes?

And then there is the art, cute and such variety, pretty impressive!

The UI could use some tweaks, like explaining movement better, placement of the buttons and allowing to reorder ducks in the battle field without having to remove and select again.