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(+1)

i played this with controller, but you could make the deadzone bigger. my character was walking backwards slowly when idle. otherwise this is really fun and fast. maybe enemies can have more dramatic deaths

(+1)

you could make the deadzone bigger. my character was walking backwards slowly when idle.

Thanks for trying, this is exactly what I wanted to know. Were you playing on Windows or Linux? And what kind of controller: Xbox, PS4, etc? On Windows deadzone is presented as fixed for all devices while on Linux each device reports its own recommended deadzone so I was matching up what felt good for my old PS3 controller as it has a really tiny deadzone.

maybe enemies can have more dramatic deaths

Hah, maybe! I could have some variants with flailing arms and stuff, but probably not until after release. I’m desperate to move on to a new project and want this one done so I’m cutting scope wherever I can.

(+1)

i was playing on windows with an xbox one (third party) controller. in my project i just hardcoded movement to only register >0.25 on controller just to be sure. i understand wanting to get over the finish-line though. ganbare my man