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Risk 'em's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #531 | 3.167 | 3.167 |
| Theme | #1022 | 2.917 | 2.917 |
| Gameplay | #1214 | 2.500 | 2.500 |
| Overall | #1236 | 2.583 | 2.583 |
| Enjoyment | #1341 | 2.500 | 2.500 |
| Visuals | #1461 | 2.417 | 2.417 |
| Audio | #1476 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk a mechanic to get a new one
What code and assets did you not make from scratch during the jam (if any)?
SFX : https://assetstore.unity.com/packages/audio/sound-fx/8-bits-elements-16848
Skyboxes : https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633
How many people worked on the game?1
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Comments
I liked the concept of the risk mechanics, which I've not seen too much of so far. I played the WebGL version so found the controls very sensitive. I also wasn't sure if the feedback for the player completing a level was working. Good job on your entry though, and good luck with the jam
You could see the time you finished the level in above change
The concept you came up with is great, and a surprisingly rare instance of a person doing the risk part of the theme, which is a big plus. The mouse sensitivity is suuuuper fast for me so it was hard to play
I think you played the web version 😅, I noted that the sensitivity in the web version is hyper fast and gave you some solutions !!
I love the idea of changing out your mechanics and using that as a risk factor. Clever Idea! 🙌
Thanks a lot
I loved the skybox you used!!! It really gave the impression of being at the bottom of the sea!
Thanks..
Great game! It is a lot of fun to change the mechanics and see how fast you can go! I was able to get pretty quick but had to turn my mouse sensitivity down a lot. Good job
I really like the concept of risking game mechanics, nice work on the game!
Thanks.
I really enjoyed playing your game
Thanks a lot