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(+1)

I really struggled with the font, had to zoom way in to read it at all, and even then I’m confused, the more we attack the less damage the enemy does it sounded like it said, but every time I’m attacking I see popups like “ATK * 1.2” or whatever which implies the opposite? So I’m left utterly confused about what you’re supposed to do, kill him and then get the biscuit? Send the pirate to get the biscuit right away to avoid attacking too much because he has to attack every turn and the other two don’t? If the popups are wrong/I’m reading them wrong and it is more damage dealt = less damage taken that definitely did not feel to be the case in any of the attempts I had, seemed hopeless to win.

I liked the idea though, solving RPG combat puzzles is interesting to me, just wish it communicated what was happening better…

(+1)

Well, maybe is a little confusing and the font doesn't help.

Each turn, if you don't attack at all, the boss will get a x1.5 ATK. The more damage you make to the boss, the lower the multiplier will be.

You are supposed to attack as much as you can with the pirate, heal in every turn with the Sea Hag and risk for the biscuit with the fisherman (since has more DEF and an ability to receive less damage), but if you only do that, you won't be able to make it. You need to do some things before to be able to survive for 6 rounds.

(+1)

Thanks for the tips! I’ll give it another go <3