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Put Your Suggestions For The Game Here!

A topic by DankLord created Nov 17, 2017 Views: 3,627 Replies: 115
Viewing posts 41 to 43 of 43 · Previous page · First page
(2 edits)

If you're still taking suggestions, I don't think my defenseless settlers should start in the aggressive stance. ;)

Being able to pause a building (removing its costs until it's unpaused) without destroying it would be nice; also, for worker shortages, I recommend letting the player give certain buildings priority (both for building new buildings and for staffing buildings). 

If a region has a negative amount of resources, I recommend giving then a notification up top to tell the player there's a shortage. I have twelve regions (hopefully more once I clear a path to my hostile neighbor!), and ideally I'd rather not have to cycle through all of them just to see if any are out of bread.

Similarly, if a  unit is not getting its supplies, ideally it'll say which supplies are missing so the player doesn't have to guess whether it's missing bread, copper weapons, money, or something else.

Finally, I recommend doing some work on the help section. Remember, even though you know the game like the back of your hand, us players don't. ;)

Developer

Thanks for the suggestions.

  1. I could see that being useful, Anno has features like that and I've found them handy.
  2. There is an economy button to the right of the leader portrait. That shows a breakdown of item production and usage by settlement.
  3. In the latest version, if you select a unit it should show items consumed in the lower-right, just as if you'd selected a farm.
  4. You're right. I've neglected the hep section in 3.0
(1 edit)

The problem with the economy report is that it only shows three regions at once... which means a lot of scrolling through my eighteen regions. Also, since the numbers are white whether there's a surplus or deficit, I have to look up and down the numbers for each region instead of checking at a glance for green vs red.

On a side note, I recommend adding more colors to green/red; at minimum I'd go with yellow for zeroes and cyan for large surpluses (say, 10 or higher).

Developer

I'll make a note on improving that.

(2 edits)

So I took a look into modding Bronze Age (specifically, adding a new map), but I quickly saw that I would need some more xml details to make any progress. Therefore, when you get the chance, I recommend writing up a mapmaking guide. But if you have more important things to work on, I fully understand.

EDIT: I should add that I'm trying to minimize error reporting so you don't get flooded with messages about buggy mods; if it helps, I have a map (minicradle -- basically cradle of civilization resized to 50x50) that works for some seeds but not others.

I know that the game uses one of the country colors for province borders, but I think you should disallow using some colors (especially our swamp-loving neighbor's gray). I recommend either using the other color, or if both are hard to see, something always clear, such as black.

Viewing posts 41 to 43 of 43 · Previous page · First page