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This game is really charming and fun! My top priority for a full release is a different control schema. I'm disabled, and the mouse controls for the sewing machine are intuitive and true to life, but excruciatingly painful after two dresses. Controller support would be ideal (one joystick for rotating, the other for forward/back?) but honestly any step you take away from the click/hold/drag combo would be awesome. Being able to click to move cut patterns back into storage rather than drag would also be great. Anything that dramatically cuts down on the amount of holding and dragging would make the game miles more accessible.

The hand drawn art style used for the characters/sketchbook is really gorgeous, and I honestly like it better than the textures currently used for the fabrics. I'd take some abstraction in my fabrics in favor of textures that feel more in sync with the art style of the rest of the game.

The design aspect is charming, and I feel like the color/patterns compliment each other pretty well. I'd love to see it a little more grounded in a more specific era of fashion history, though. Right now, the dresses feel a little modern compared to some of the character designs. Fancy purple suit lady's ensemble suggests a very specific historical period, and it's hard to make a dress for her that feels like it matches. The skirts and necklines are the big problem here, I think. Historically grounded colors and patterns would be cool too.

I could easily see myself paying $30-$50 for a full release of this game, depending on included features. The accessibility features are my highest priority (and I wouldn't pay the $50 for a game with the current control schema. I might not even pay the $30.), but some form of story/relationship managements also very high priority for me. 

Some other things I'd like to see:

  •  Closures! I love the buttons, but they feel a little superfluous and it breaks my immersion as a sewist to be making these highly tailored gowns that absolutely don't fit over the head.
  • More types of accessory. Ribbon, braid, and beaded trims. Possibly appliques? I'd love embroidery but I have no idea how to make that not break the gameplay loop. More decorative elements for the dresses would be lovely as well.
  • Ensembles. If you ground the fashion to a particular period a bit more, there are a lot of cases where people would buy a Jacket/skirt/shirtwaist combo rather than a dress, and I'd love to get commissions for coordinated sets.
  • A zoom function for the dress model. It's hard to place items on the shoulders or other high areas on the garment, and precision accessory placement is difficult so far away from the dress
  • Accessory suggestions: I don't necessarily feel the need to sell hats, shoes, or jewelry myself, but I'd love to be able to suggest things to go with it.
  • More detailed commissions and feedback. Do they have a favorite color? pattern? What exactly did they like about my dress??? I want characters to have more hidden preferences they comment on.
  • More detailed and transparent pricing. Ngl, I really don't understand how the pricing works. Will customers pay more for quality? It's not very clear.
  • Trends. I would love to see certain colors and patterns go in and out, and even have new customers come in and ask for something similar to another clients' commission.
  • Menswear. You'd probably want to do this as a paid dlc, but you'd be surprised how many male dress-up game fans there are who would eat this up.
  • Corsetry. I think there's a paid dlc here as well.
  • Small commissions to break things up. Maybe someone wants some silk stockings? ten handkerchiefs? Hair ribbons and sock garters? Maybe you can make these after hours and sell them ready-made and if a customer is particularly happy, they'll pick one up with their order.

Thank you for the lovely time! I hope this one gets fully developed!!

Thank you for the feedback! We have added keyboard controls for sewing since this update, and you can already right click pieces on the cutting room to return them into your inventory. We want interactions in the game to be as tactile as possible, but  will keep having accessible alternatives in mind! 

So sorry for the delay in replies! I'm in the middle of a move, so it's been a while since I got to play. I'm on the newest build now, and you've made a lot of changes I really appreciate! I love the trims and lace, as well as the new fabric and patterns. The zoom is also incredibly helpful.

Unfortunately, I'm still really struggling with the controls, particularly in the sewing phase. I love the addition of keyboard controls for the food pedal, but you're still requiring click/hold and drag to adjust the fabric position. What this means is that for any piece with curved seams (which is most of them) I'm having to hold a mouse button and drag to make minute adjustments the entire time I'm sewing or else significantly sacrifice dress quality. I'm sorry, but I'm really not noticing a difference in how painful it is to play.

I'm also noticing that you can still sew forwards with the hold mouse/drag controls, which means I'm making far more mistakes than in the previous build. I keep trying to adjust the angle and unless I'm incredibly precise, the needle surges forward when I don't want it to.

I really appreciate how responsive you've been with requests for features and responding to concerns, and I'm genuinely excited for you that you got greenlit and get to develop this into a full game. However, between the ongoing accessibility issues and the fact that you can't seem to un-place trim once you've placed it, I'm finding the current build to be unplayably frustrating. I'm sad to say it, but I'm probably going to have to sit this one out unless/until you can fully implement a control schema that doesn't rely on keyboard and mouse.

Sorry to hear you are having such a bad experience! It's a bit of a process to figure these things out, especially when the mechanic I'm designing is a bit more unusual. Have you tried using the arrow keys to rotate the fabric? We'll definitely keep working on the sewing until it's fun for everyone!

I did not realize that it was possible to rotate the fabric with the arrow keys! I'll give it a shot and get back to you.

Okay update I have tried the arrow keys and it is significantly more comfortable to play, thank you so much!  I would love a little more precision in the left/right movement, I'm finding that even a short tap will rotate the fabric wider than I'd like. And I'm still having the issue where sometimes the needle will move forward while I'm adjusting the rotation and not hitting the spacebar at all. However!!! I should actually be able to complete the demo now!!


Thank you again!

I agree with all of this! especially the accessibility part. The sewing part if the game made my hand and eyes hurt :(