Gosh, I'm really having a hard time getting further in your game. It's mostly a "me" problem, because I already have a bit of an aversion to reading, and then I have ADD on top of that. I tried to be very sparing with my dialogue in my game because I knew players would usually have a short attention span and didn't want them zoning out on it. Also, the code at the beginning kind of gate-keeps being able to play your game. I mean, when you have an odd puzzle just to get in, you're gonna get fewer entries.
As someone who also really, really wants to make text-based interactive adventures I know well a lot of the struggles they have. Just getting someone to try your game is tough enough when you have fancy graphics and audio, but when you don't the challenge is exponentially harder. But the accessibility of being able to write an interactive story that doesn't need a whole rendering engine just to play is pretty invaluable. I often use tools like Twine to map out my stories so I have a better idea how things will play out.
Anyways, I tried to give your game a fair rating for as far into it as I could get, but I admit I wasn't able to get through all the text to discover the more interesting parts of the game. I can tell you did a lot of work on it, and I hope this doesn't discourage you from making games in the future!