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(+1)

Really enjoyed the room-by-room. There a sense of urgency from the timer and excitement to see what's on the other side. It's paced well. The player can't hesitate too much, but there's a little time to consider options. I found I needed a strategy before starting to make the decisions quickly.

The intro room gives a lot of information all at once. I left it understanding that there's a safe door, a risky door, and I'll gain some, double, or lose all my biscuits. It's a nice moody room to start in. I appreciate that you can see screens reflected in each other.

It wasn't immediately obvious that I was trying to meet a quota in a set amount of time. That's information that I gained from entering the room, and I felt rushed, so I only read it after a few rounds.

The red=bad vs green=good scheme does a lot of work. It immediately signals that something went right or wrong, which was really good, since I was whizzing through the rooms.

Fun short game.

(2 edits) (+1)

You explained your experience really well, and that perspective gave me a lot of information I didn’t know about. For example, you mentioned not realizing there was a quota maybe that’s because many players overlooked the “how to play” screen, which means I probably need to improve that on my side.

Your feedback is awesome, and I really appreciate the details it helps me grow a lot. Thanks again!