Currently, I have an issue whenever I finish the first level with your mod, the game immediately crashes. So far i'm on gzdoom 4.14.2 and was using version 1.7.0 beta 2. also keep it up, i'm looking forward to the next class!
it's just only that mod, it did not even load the screen which appears after ending the level. it just crashes
here's a log of what happened:
MAP01 - Entryway
/usr/include/c++/15.2.1/bits/stl_vector.h:1263: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](size_type) [with _Tp = short int; _Alloc = std::allocator<short int>; reference = short int&; size_type = long unsigned int]: Assertion '__n < this->size()' failed.
zsh: IOT instruction (core dumped) gzdoom -iwad iwads/DOOM2.WAD -file mods/gameplay/Lithium_1_7_0b2.pk3
also by the way i tried either OpenGL and Vulkan. still no avail. Vulkan just let it crash during after ending the level while OpenGL crashed just before it could even get to the menu.
the one for opengl left this:
*** Fatal Error ***
!!! Failed to exec debug process
zsh: floating point exception (core dumped) gzdoom -iwad iwads/DOOM2.WAD -file mods/gameplay/Lithium_1_7_0b2.pk3
Update: just opted to run the old version using wine which worked. the dark lord may have a problem on the other hand because despite already having a keybinding set, when i press the special action key, it seems that I cannot switch subweapons so I'm stuck with the gun. checking the other classes, it seems the problem only existed with that particular class as of the moment. I doubt that the issue probably had anything to do with the version of GZDoom since I had this issue for the once current version of gzdoom before updating to the particular version that caused the previous bug as well as using version 4.12.