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Alison

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A member registered Sep 17, 2018 · View creator page →

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Recent community posts

Did you acquire the other subweapons? They drop from phantoms.

They're not finished and I plan to redesign them, so I removed them from the menu for the time being. You can still access them by editing the zmapinfo.txt file's playerClasses list.

Interesting, that seems to be a bug in GZDoom rather than the mod itself. Try using an older version if possible and see if it works?

Weird, do you have any other mods enabled? And what renderer backend are you using?

Thanks for the report! I'll see if I can reproduce it myself, though I've been taking a break from modding recently, so it might be a while before I do so.

Check the Status→CBI menu, you have a certain amount of Perf you can use to enable upgrades. The maximum is increased with the CBI upgrades.

Yes, there's no ending.

Certainly not, even the last development update on the forum thread was just a few months ago. The forum thread also details the issue you're having:

  • On some PCs, the HUD will malfunction, or other weird errors like crashes, GUI going too fast, etc. happen (fixed in next beta)

Try the git version, it might work better. There are some issues with that version as well, but they'll be fixed eventually.

(2 edits)

This is not a bug, it's just a stylistic choice. The missing texture in ZDoom actually looks like this, for reference:


Fixed.

Hold the button. This prompt is changed in the next version.

This is a known issue with Doom 1 and will be fixed in the next beta.

Open the CBI menu and click "Inventory."

Update GZDoom.

If you shoot the light source until it is destroyed, it will no longer be usable. You can do that to fix the issue.

You probably need to update GZDoom. It will only work in 4.3.3.

You need to use GZDoom for now. LZDoom should be able to run it whenever it gets the new font system.

Issue has been fixed as of 1.6.2.