Mood and lighting were great. The end scene was quite hilarious.
For a simple game like this a bit more narrative hook would definitely elevate the experience, and I think the over-explanation of percentage in the beginning was a bit overkill imo (maybe just an explanation of which biscuit is there and some way to display the percentage on the safe/risky screen would be great.
Viewing post in Risk it for the biscuit jam comments
Thank you so much for the detailed feedback, and you are right i could have done the percentage stuff way better but at the same time i didn't want it to be cringe for the player not knowing what's happening and what the percentages are but you are correct the start lobby gives away too much information, Thank you again i really appreciate your feedback and it helps me alot ❤️