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That's great! The gravity switching was something I got in first, and never ended up polishing up that much (I was very involved in dealing with other problems), So that'll be something that I'll improve later. I also plan on adding some Paper Mario-esque flipping when you turn for some more player animation. Honestly with the size, I was surprised I even managed to toss this much together, thank goodness I didn't do more! (I had plans to do something like 10 levels, that would've gone horribly :) )