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(+1)

mechanic of the game is solid. The game need some balancing. In the later stage you can just run stay in the middle and only make minimum movement to get potion. It also feel bad to not being able to throw out your gun to get new one, like having an AK on the ground but you have to use up the pistol first to get it. Projectile start far enough away from you that when there are enemy right in front of you, you can't hit it.

Thanks for your valuable feedback. Yes, I need to adjust the balancing for later levels (I wanted to add shooting enemies too but didn't get time). And I'll add the throw held weapon mechanics (I just didn't do that for the jam because of possible bugs that could happen due to the interconnected logic). Sorry about the projectile issue, I'll look into it after I add proper 3d assets in the gameplay and improve the shoot mechanic.
Thanks for playing.