Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Risk it or BiscuitView game page

Clicker game combined with gambling
Submitted by MaterTheDev — 14 hours, 11 minutes before the deadline
Add to collection

Play game

Risk it or Biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13832.2613.750
Audio#14052.1113.500
Innovation#14742.1113.500
Enjoyment#14992.2613.750
Overall#15042.2113.667
Theme#15222.2613.750
Visuals#15672.2613.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can spin the wheel to double your click multiplier, but you risk halving the stat if you lose

What code and assets did you not make from scratch during the jam (if any)?
Music and sounds (from YT Studio)

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

lowkey lost because i kept gambling...an important lesson to learn.
10/10 its just better cookie clicker

Developer

I'm happy to hear that you liked it :D

Submitted

Neat twist on the classic cookie clicker. The risk feature was pretty nice, although I just kept losing consecutively :'(

Developer(+1)

You're not alone :). During development, especially when trying to balance the game somehow, I got a lot of runs where I was down to 0.25 multiplier without ever collecting a single cookie xD

Submitted

I wanted to try your game, but i've noticed downloadable godot games, don't run on my system. I'm using windows 10. 

Developer(+1)

I'm very sorry to hear that, unfortunately I don't think I can do something about now. I'll try to export my game as a web build for the convenience of the players next jam.

Submitted

I want to do that myself. I think its easier on the players and web games get better traffic. 

Submitted(+1)

Aint no way someone made a cookie CLICKER LMAO. very fun and addicting game, the multiplier are also really nice adition. You will need to find a way to balance you pointer and a way to someone manage the long number since after I got to the end game the value is too much for int or float to handle and it break becoming negative number and I can't buy anything.

Developer

The broken value is actually intentional, I probably should've done more with this concept, like some cutscene or something
(at first I misread "multiplier" as "multiplayer" and wondered what are u talking about xD)

Submitted(+1)

ah would have been a great way to end the game, it was quite confusing what happen lol. Like imagine your number just keep getting more negative and you can buy item with negative value then your game just keep getting more broken or something.

Developer

Holy I'm getting wonderful ideas now. I feel motivated to revamp the game more thanks to the feedback :D

Submitted

The gameplay felt repetitive yet cozy.

Love the visual, but sound need more feedback when clicking, buying pointers, and the wheel.
next time focus the usage of audio 

Developer

Can you specify what do you mean? Are the sounds broken, non-intentional? I can see the audio after spinning the wheel feeling weird, but I thought the clicking and buying seemed nice.

Submitted (1 edit)

I meant like when you the new pointers or multiplier increase, it should have made the biscuit clicking sound much more crunchy I mean it feels same everytime I am clicking even multiplier increases 


Simple term- when multiplier increases the sound click sound also adjust with multiplier 

I also sorry for not specifying what I want to say during first comment 

Developer(+1)

Oh I didn't think of that... That is actually  very good feedback, thank you :D