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I wanted to beat the challenge time before commenting. There is plenty of time to save but here is the best I have done

This game is extremely addicting and adds a new level of complexity to the typical foddian rage game. Sure there's a fun gimmick and interesting challenges with long falls and merciful catch points, and it does great at all those things. But on top of all of that, you really have to understand what you can do and how you can use your toolset to get through the stages. In the green section especially, a lot of the difficulty is figuring out how to progress, and the moment of realisation that a jump is possible is incredibly satisfying. I would pay to play more of this type of gameplay. Very well done 

Amazing time! The 12:34, I set up as a starting time, was my first run through of the game, so I knew there was a lot of time to save, but 4 minutes is quite incredible. That being said, I did get on a sub-3-minute pace but bottled it on the final platform in the blue section. It was tragic, but that's how speedrunning these types of games goes. I like how you point out the puzzle of understanding what to do with your skill set. We had some playtesters go through the sections, and some found the path quicker than others. When they did, it was amazing to see their reactions. Especially the green section, it's very short but packed with high momentum swings and tight tolerances.
Also, lucky for you, if you do want to continue playing this game, we might be continuing it to create a DLC for a not-so-nice Steam release, where all the safety nets we put into the game jam, as well as the lack of super crazy movement, will be stripped away.