All suggestions look dumb until they actually work.
There's a least a dozen ideas I've shot down in this thread, only to figure out a way to do them in a years time. I appreciate all contributions, thanks.
These are the last ones I can think of so far
(Gadget) Spear: Adds a spear to one side of the character, giving 1+ attack range on that side.
(Effect) Forcefield: the enemy will become invencible for 2 turns every 2 turns, applied to enemies.
(Gadget) Crossbow: Adds an arrow to one side of the character. The enemy will automatically shoot whenever you enter its range, and the player can fire the crossbow by pressing space (One use only), (Explosive arrows maybe?)
(Gadget) Shield: Protects one side of the character, allows you to push characters on that side. Does not work on wall enemies.
(Effect) Molten: Leaves a trail of fire wherever it passes. Upon death, it shatters and then regenerates after a few turns. Standing on its pieces slows regeneration. Applied to enemies.
(Effect) Shadow: The character remains in the shadows, ignoring any character or wall that doesn't have shadow effect; however, characters without shadows ignore them as well. It can be applied to anything.
(Effect) Light: The character glows, ignoring any character or wall that doesn't have the Light effect. However, characters without light can also ignore them. It can be applied to anything.
(Object) Shadow Totem/Light Totem: Changes your character's state to Shadow or Light to ignore certain things. (Perharps you can make an interesting dungeon with this)