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This is really good! The game itself is quite polished, the graphics are nice and cute, I think the balancing is also quite on point too (though I died quite a few times due to greediness, but that's the point of the game innit). This is probably what I am imagining risk and reward is all about, not some random casino thing, but I digress. 

A little nitpick of mine is that the runback is a bit long and feels like it's padding the game quite a bit. Especially if this is the fourth run of the day (due to greediness again) that felt too repetitive in my opinion. Also the wizard teleports directly at your face, leaving you no time to react felt a bit unfair too.

Anyway with all that said, this is still quite a solid game. Well done!

Thanks for the feedback and appreciation of our theme implementation. I think if we could tweak it once more for the submission, we would cut the length in half (currently 4 chunks per biome, down to 2 would be definitely fine) and look to add more variety in between runs to lose the repetitive nature of it. And yes, I agree wizard is a problem lol. When I play i normally run next to it, pause, and wait for it to spawn around me but if you run right past it, high chance it spawns in front of you. If i keep the wizard, i was thinking of adding a visual effect .5 to 1 seconds before he would spawn there and some visual effect on the wizard itself to make it more fair.

Thanks for playing!