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Overall: YOU HAVE SOMETHING REALLY GOOD GOING ON HERE! I really liked how I was put in the middle of deciding if I should replay a map I already know multiple times (risking failure due to having to do more attempts) or go for a harder map with a power up in order to get the score goal in one go so the THEME IS ABSOLUTELY THERE!

Hits:

  • This is a game, alright? A full-fledged game as it is!
  • It’s fun to play, although a little bit unforgiving at times, but it makes sense that it’s this unforgiving.
  • This a really cool interpretation of the theme. Pretty much every decision you do decides how much risk you want to take (even the paths inside each map).
  • Visuals and audio are up to the task!

Opportunities:

  • Maybe forcing the maps to switch to avoid players becoming “too comfortable” with a single map could help here.
  • If the maps rotate, being a little bit more forgiving could help. Right now, you have to be really precise to beat the Normal and Hard maps.

Thank you for playing and taking the time to write such a detailed comment :)

First of all, glad you enjoyed it. Rotating the maps sounds like a fun idea to "force" players to try out different combinations and not just repeating what they found is working well. Someone else also suggested limiting the amounts a certain upgrade can be used, which goes into a similiar direction. Don't know the best way to realize your idea yet, but it might be something to consider for the future :)