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Did I get stuck a few times? yes. But honestly figuring out where I could get stuck and reacting to that became part of the challenge. It's not the most thrilling game in the world, but I would say I had fun with it. I think the strongest part was definitely the art. While simple, there's a lot of assets and its really cohesive and doesn't feel like an asset flip, someone sat and drew those vectors one by one. :)

Thanks so much for playing Thief in the Night! I’m really glad to hear you had fun with it. Your comment about the art means a lot—every asset was drawn by hand, so it’s awesome that the style came across as cohesive and intentional. I truly appreciate you taking the time to share your thoughts!