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A jam submission

Thief in the NightView game page

A thrilling escape across rooftops — can you outrun the security and get away with the loot?
Submitted by MAHLONG GAMES (@MahlongGames) — 3 days, 14 hours before the deadline
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Thief in the Night's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8322.9153.222
Visuals#8393.3173.667
Enjoyment#9393.0153.333
Overall#10502.8313.130
Theme#11042.8143.111
Gameplay#12012.5132.778
Innovation#12322.4122.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In Thief in the Night, the thief takes a priceless golden biscuit, forcing him to risk everything and outrun relentless security to escape, capturing the theme ‘Risk it for the Biscuit

What code and assets did you not make from scratch during the jam (if any)?
All of the gameplay code, including movement, climbing, shooting mechanics, and the auto-run system, was made from scratch during the jam. I also created the main character, environment pieces, and UI elements in Krita, and all background music was composed and produced by me using BandLab.

The only assets not made from scratch were standard Unity components like Rigidbody2D, colliders, UI Buttons, and Sliders. Everything else, including the heist mechanics, game over system, and level setup, was fully coded and designed during the jam

How many people worked on the game?
1

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Comments

Submitted(+1)

Its a great take on autorunner games, I've rarely seen games where you're chased and it surprised me. Visuals are great, I just found that the narrative sequence at the start was a bit hard to read, sometimes words were overlapping and the reading order of text boxes was not clear. But besides that it's really good, well done!

Submitted(+1)

Fun concept! The visuals were well done and especially good job on making the music yourself!

Submitted

I wish my Chromebook would let me play zip games

Submitted(+1)

Boss, he risked it! He risked it for the biscuit!

Nice little game, the first time the guard started shooting at me was really tense. It's really a shame that the game doesn't have much to offer, but it's great that you managed to complete a working project.

Keep up the good work!

Submitted

Did I get stuck a few times? yes. But honestly figuring out where I could get stuck and reacting to that became part of the challenge. It's not the most thrilling game in the world, but I would say I had fun with it. I think the strongest part was definitely the art. While simple, there's a lot of assets and its really cohesive and doesn't feel like an asset flip, someone sat and drew those vectors one by one. :)

Developer

Thanks so much for playing Thief in the Night! I’m really glad to hear you had fun with it. Your comment about the art means a lot—every asset was drawn by hand, so it’s awesome that the style came across as cohesive and intentional. I truly appreciate you taking the time to share your thoughts!

Submitted(+1)

Good experience, the chase was pretty cool but the latter parts did lack challenge as it seemed that they were designed as if there was no time to develop any longer.  I'd try to draw up a level on paper or in draw.io to see what I can work on as even latter stages/sections sometimes don't necessarily need "more work", just planning to know where they fit in the essence of the game and the challenges that faced the player before it so that it's a more whole experience. 


Besides that, congrats on your game!

Developer

Thanks a lot for playing and for the feedback, I see what you mean about the latter parts—planning levels on paper like you suggested sounds like a smart way to keep the experience more cohesive. Really appreciate you taking the time to share your thoughts

Submitted(+1)

Heya! I had some problems getting stuck in areas, but overall this was a pretty cool interpretation of the theme :D

Developer

Thanks a lot for playing. Really appreciate the feedback. I’ll work on fixing the getting-stuck issue so the movement feels smoother. Glad you liked the interpretation of the theme

Submitted(+1)

It's a fun game, but sometimes I have a little trouble distinguishing between blocks you can walk on and those you can't. Anyway, congrats!

Developer

Thanks so much for playing. I really appreciate the feedback. I’ll work on making the walkable blocks clearer and fixing any areas where you can get stuck. Also, I played your game it’s amazing! Really enjoyed it.