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(+1)

Cool game, the problem with buff/debuff for upgrade is that it removes fell of progression as I always stay almost the same. Arrow hitbox feels way too big and archers fire way to early from the start of a round. Each archer shoots at the same time and all melee enemies goes in the same direction so each round feels the same.

Overall good entry, enjoyed playing it.

(+1)

Appreciate the honest feedback! The intent was so that you could choose to manage your upgrades to stay balanced and be ‘safer’, or you could go all in on a build and risk the game getting a lot harder (much faster enemies, firing rates, etc). Could definitely be tweaked.

Skeletons should have some randomized delay between each other, cause I noticed that too when developing, but good to know it isn’t super consistent. Enemy AI is definitely barebones, but it was good enough for a jam I felt. Something to work on for sure.

I do wish I focused more on enemy variety, maybe adding bosses to break up the rounds. That and adding more risk/reward options. Lesson learned.

Still, I’m glad you enjoyed it despite its flaws ❤️