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The difference between the NEMO and Gemma-2-large model is actually interesting, Nemo seemed to focus on the conversations while Gemma includes all these small actions as well.

My main problem with the large Gemma one is that it randomly will format its texts to seperate actions from speaking, and then stop doing it a sentence later.

It also picked up a habit of asking what I want to do at the end of every characters prompt. It also has a problem on occasion with going beyond I believe the limit from the console is like 256 words? So it just cuts off mid sentence leaving me with an npc doing something like "Oh, please go and" and Im not sure if I can do anything to let them finish speaking what it was attempting to.

Beyond the issues its actually amazing just how much time one can spend doing random stuff in the game, I was gifted a "chest full of gold" for working (it was just a chest, they straight up stole my gold lol). The AI also does some interesting things at points because I mentioned a bet about drinking 5 things of mead and someone randomly gave me 5 things of mead despite no one saying they would do it and the conversation having moved on in their own prompts. 

Think the saddest thing is how much the AI fights me when I want it to randomly select a winner in a card game I think I tried two tell it to pick at random twice and it just looped back to asking who won and then on attempt 3 it just made me the winner.

 Otherwise this is quite entertaining and well worth 8$.

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You can reset any repetitive behavior by not talking to the NPC for 48 ingame hours, which will clear out the short-term memory.

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Unfortunately I think it's just part of how the Gemma-2 is working, I never had this with Nemo for anyone, and with Gemma-2 after like 3 or so prompts with anyone it starts offering me like 2 or 3 suggestions for paths in the conversation, "Do you tell them, or do you act mysterious" kinda stuff.


Edit: Actually started a new game and this hasn't popped up YET, but in that one save everyone started doing it, maybe I should avoid everyone for 48 hours on that save?

Yeah you have to be careful with making "deals" with the NPCS. I tried to RP as a merchant and invested gold into Hayden's Bakery, but instead of actually paying me he just gave me "some gold pieces", which isn't an actual thing, so the game gave me nothing. If I had instead said something like "Pay me 10 gold a day" I think it would've worked. There's not *really* a solution though, beyond some kind of debug setting that allows you to edit an NPCs response and allow the game to re-calculate the dialogue exchange and possibly give the item (would this work as a feature, TES?)

It was funny because I didnt ask for payment for my work, they just decided to give me it lol, chest was still helpful to have though tbf.