Hi, idol is a term commonly used to describe artists who sing and dance in the K-pop and J-pop music industries.
I know. And this is not an incident. Korean and Japanese music industries use the term to normalize quasi-religios obsession with music celebrities, thus promoting their own profits. I find such practice disgusting
This game is a management game, where players take on the role of managers, managing production-related matters.
I don’t have anything against the game on thematic level. I’m revolted by how it portrays the industry with its title, the glorification. K-pop is a ruthless and exploitative industry, carefully engineered to extract as much of profit as possible, by any means. I don’t mind playing the game, but I strongly dislike how it glorifies K-pop (the title is not the only issue here). Some K-Pop celebrities were literally driven to taking their own lives
It’s far from religious worship or an overconsumption-driven narrative.
fallacy of non sequitur