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Hi, idol is a term commonly used to describe artists who sing and dance in the K-pop and J-pop music industries.

I know. And this is not an incident. Korean and Japanese music industries use the term to normalize quasi-religios obsession with music celebrities, thus promoting their own profits. I find such practice disgusting

This game is a management game, where players take on the role of managers, managing production-related matters.

I don’t have anything against the game on thematic level. I’m revolted by how it portrays the industry with its title, the glorification. K-pop is a ruthless and exploitative industry, carefully engineered to extract as much of profit as possible, by any means. I don’t mind playing the game, but I strongly dislike how it glorifies K-pop (the title is not the only issue here). Some K-Pop celebrities were literally driven to taking their own lives

It’s far from religious worship or an overconsumption-driven narrative.

fallacy of non sequitur

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Don't take your frustration out on the dev. You are being lame. The dev is right.

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They are responsible for the narratives which they promote