Thank you so much for taking the time to play the game and give this much feedback! This is extremely valuable! While some things are there only because there wasn't enough time to finish them (the whole UI is basically the block-out of the UI I had in mind... which then ended up as the final UI ahahaha), everything you've said is definitely getting on the to-do list! Most could be solved with a tooltip, but a little UI revamp won't hurt. Especially the shop animation, I didn't realize it could bother some people. Also the spoon animation, the original mechanic was the spoon going only through the center (hence it hovering around the bowl), which then I changed to be click and drag to set the direction to give more freedom (and get more cereals overall). Some rework is needed to communicate better how it works.
Happy to help, can't wait to munch some new cereal updates!!
PS: I think I know what the multiple bowls are... are they taking our money after a certain amount of turns, like in "Luck Be a Landlord"?? I thought the red dollars were some kind of prestige money we'll get in the future, but then it clicked, hahaha. I didn't know we were playing against the clock, I was playing as if it were a chill game :P