Hello, I'm having trouble with your plugin, when the characters attack it works fine, but when the playable characters block it causes a crash as shown in the picture below.
I'm using Yanfly's plugins, namely, core engine, battle, buff states and a few others, I initially thought that other plugins were causing the crash and created a new project to try it out, but it was still crashing, this time when attacking or blocking.
Any ideas on how to fix this?
Viewing post in Souls Status Bars - RPG Maker MV/MZ Plugin comments
Sure, could you share screencaps your full Plugin Manager list and Souls Status Bars parameters page so we can replicate the issue on our end?
Couple more questions:
- When you say Block do you mean taking the Guard action?
- When it crashes on a fresh new project what is the error log?
Any information you can give will be helpful in troubleshooting the issue.
Thanks,
MythAtelier Team
I encountered the same problem; it appears to be a conflict with YEP_BuffStatesCore, assuming you correctly set <Hide State Bar> and made the skill guaranteed to inflict Guard on yourself (e.g., something like 1000% if your max is higher than 100).
The plugin instructions, for some reason, specify <Hide Status Bar> instead of <Hide State Bar>; however, the demo project and plugin code make it clear that it's the latter. This is not properly evaluated if YEP_BuffStatesCore is enabled.
I was able to implement a quick fix (of debatable quality) by following these steps (obviously, I'm still waiting on an official fix):
1. Put Neel_SoulsStatusBar under YEP_BuffsStatesCore (which you have already done)
2. Add the following line of code:

This line of code skips the drawStatusBar function if it detects that the color is not an integer (which means it will not work if you decide to give a hidden state bar a color). There are other functional incompatibilities involving note tags (e.g., special status behavior with YEP_BuffStatesCore), but this should at least ensure that normal statuses function correctly with it installed.

