considering the quality of some of the stuff in the Ao Oni web archive collection, this was pretty good
seeksery
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I encountered the same problem; it appears to be a conflict with YEP_BuffStatesCore, assuming you correctly set <Hide State Bar> and made the skill guaranteed to inflict Guard on yourself (e.g., something like 1000% if your max is higher than 100).
The plugin instructions, for some reason, specify <Hide Status Bar> instead of <Hide State Bar>; however, the demo project and plugin code make it clear that it's the latter. This is not properly evaluated if YEP_BuffStatesCore is enabled.
I was able to implement a quick fix (of debatable quality) by following these steps (obviously, I'm still waiting on an official fix):
1. Put Neel_SoulsStatusBar under YEP_BuffsStatesCore (which you have already done)
2. Add the following line of code:

This line of code skips the drawStatusBar function if it detects that the color is not an integer (which means it will not work if you decide to give a hidden state bar a color). There are other functional incompatibilities involving note tags (e.g., special status behavior with YEP_BuffStatesCore), but this should at least ensure that normal statuses function correctly with it installed.
this was peak
(i also tried to record a longplay but the output quality died so it's lost media)
some potential bug reports (if you're even going to bother to fix them):
- The WTC roof key can be consumed
- Barrels next to the first Guide encounter have no collision
- You can interact with the Entity tents even if you haven't done the first interaction
Well, if you mean the one in Chapter 4, that's what I'm trying to find out (I assume probably from some magnet-related contraption, but nothing currently fits the bill).
You get Bottled Blackhole by using an evocation on the Black Hole Bomb in Chapter 2, and the Broken Lantern by using an evocation on the Gravity Pad in Chapter 3.
For Chapter 1, I couldn't find a hint at all, unlike in the other three chapters.
Bug: If you talk to the coffee machine at the bottom right of the airplane (the one that gives you Coffee's Tears), its sprite remains on the screen indefinitely
Bug (?): You can interact with the anchor/Stage 1 secret chest trigger/Stage 2 bartender without having a unit adjacent to them
Bug (?): Player units can't interact with objects occupying the same tile as them, e.g., standing on the same tile where one of Tetaho's reinforcements appears and attacking the barricade will cause enemy units to spawn during the player phase, but the unit standing on top of an enemy unit can't engage that enemy unit
Bug (?): Stage 2 Gioios will be tipsy even if you do not give them alcohol

