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Good experience, the chase was pretty cool but the latter parts did lack challenge as it seemed that they were designed as if there was no time to develop any longer.  I'd try to draw up a level on paper or in draw.io to see what I can work on as even latter stages/sections sometimes don't necessarily need "more work", just planning to know where they fit in the essence of the game and the challenges that faced the player before it so that it's a more whole experience. 


Besides that, congrats on your game!

Thanks a lot for playing and for the feedback, I see what you mean about the latter parts—planning levels on paper like you suggested sounds like a smart way to keep the experience more cohesive. Really appreciate you taking the time to share your thoughts