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I had a ton of fun! I really enjoyed the positional aspect of the battles. Critiques were that the overworld mobs felt like pointless time wasters at times, waiting for them to get into specific animations before moving in to fight made some fights feel like a slog though.


Also I really felt like I was risking the ending, which was fun to contemplate the ramifications of the choice. One of the shadowy dudes asked if it was right to show mercy to an opponent who begs for it, which ends up coming up later in the game.


All in all, it was great! And it's nice to see that someone else also made a turn based rpg! Great stuff. Also, the artwork was lovely!

(+1)

Thank you so much for the detailed critique! This was my first time coding something even remotely complex like this, so it’s definitely not as great as I would like it to be. Believe it or not, the combat used to be even slower before I decided to increase the amount of damage the player dealt. If you also made a turn-based RPG, I’ll have to check out yours too!