Feedback:
I thought that some of the dialogue was weird, especially the one neighbour's bit about "immigrants". It really felt out of place, and I thought it doesn't fit the context, nor does the discourse fit the time period. I think possibly what would make more sense is for him to take issue with the Israelites worshipping other god(s) than the Egyptians, or the monolatry of the Israelites (maybe he just doesn't like them worshipping one god instead of many) depending on what year this takes place in.
I felt that maybe the dialogue with the fire was possibly unneccesary, or it needed to be more enlightening - It wasn't clear what I was really doing there with the fire and it didn't clarify what the chore with the fire was.
I think that the game maybe needs sound and a tutorial and the conversation with the mother would be a good place to provide that possibly.
The font for the dialogue did seem big and it does stretch to fit the screen width - possibly if there was some gap and the colorrect background had slightly rounded corners?
I did get confused with the quest pointer because it vanishes when you get close to the objective? But I did like the way that it moved around, kinda bouncing from side to side.
I felt that the number of chores you need to do feels high considering they need to be done the next day also - maybe on the first day if you only needed to do one and then this ramps up a bit so you can meet characters near the chores? and then by the time you get into the full plague stuff you can kinda know where the people are to talk to for the narrrative elements.
I also found a bug where if you repeatedly interact with the cow, then the game crashes.