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A jam submission

THROUGH THE HALLView game page

The further you walk, the less you remember.
Submitted by Stig6 — 2 days, 20 hours before the deadline
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THROUGH THE HALL's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.4584.458
Horror#14.7504.750
Theme#14.5004.500
Creativity#14.7504.750
Story#14.5004.500
Presentation#24.5004.500
Gameplay#23.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme: House of Remembrance in your game?
You're playing as a person with Dementia desperately trying to remember who they are and what they're doing in the house that seems to have become their trap, not allowing them to leave until they can finally remember.

Did you implement any of the Bonus Challenges, and if so, which ones?
I implemented the first challenge which is
the dark stormy night.
And the third theme is kinda implemented in a way that things are happening constantly because the main character has memory gaps.

Does your game contain AI-generated assets?

No

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Comments

Submitted(+1)

This was awesome! Well done! 
Also extra points for having what triple A games dont, a working mirror, hahaha! 
Loved the music build up with the hallway lights going out and such. This was really well done! 
Well done!

Submitted

Whoa, now that is some grade H horror! Holy smokes the tension nearly gave me an ulcer! With an expansion on this you could easily make a very successful horror game! I know this was based on PT, and that game really got horror right. This was an excellent adaptation! 

I have so many questions about how you accomplished this! Like what engine you used, how you got that spooky filter, and how you so skillfully warped space around the place! I know the basics, but aside from the doors being the visual barrier, I couldn't see any flaws in the design.

I wanted to do something like this with my own game, but I'm quite impatient and that made it hard to build that tension like you did. 

The one scene I felt went on a little too long was the radio scene. I know it wasn't supposed to be 100% clear, but I couldn't make out much with what was being broadcasted, and it ended up taking away from the tension because I kind of got bored after sitting for so long. Otherwise, almost a perfect execution, well done!

Developer

Glad you enjoyed the game
I use godot engine and some custom built systems on top of it
"Space warping" isn't exactly hard to do but it might take a wall of text to explain
Also i had to really destroy that audio recording so you don't hear my accent and a terrible voice

Submitted

Haha, fair enough! Yeah the more I thought about the game the more I think I understood how you did it, but perpetual [looking] systems like that always wig me out because I either image a long twisty level made up of virtually the same section over and over, or some finely controlled system that can duplicate the last level, or a prefab and position it correctly right ahead of the player without them noticing. Either way, you did a good job with the smoke 'n mirrors. Man, I have to say that Godot is definitely an impressive engine. I'm not a 100% sold on it yet because I've already invested so much time and money into Unity, but if I was just getting into game design I probably would have chosen it over Unity. 

Again, really great job on the game! Do you think you will be releasing it on Steam or other platforms for Halloween?

Developer

Spawning a hallway is one way to do it
That's what PT actually did
But i achieved it by making a single hallway that teleports you back to the beginning past a certain point
I don't plan on making a "full version" for steam currently as i am thinking of ways to escape war

Submitted

Oh geez. Escape war?