Haha, fair enough! Yeah the more I thought about the game the more I think I understood how you did it, but perpetual [looking] systems like that always wig me out because I either image a long twisty level made up of virtually the same section over and over, or some finely controlled system that can duplicate the last level, or a prefab and position it correctly right ahead of the player without them noticing. Either way, you did a good job with the smoke 'n mirrors. Man, I have to say that Godot is definitely an impressive engine. I'm not a 100% sold on it yet because I've already invested so much time and money into Unity, but if I was just getting into game design I probably would have chosen it over Unity.
Again, really great job on the game! Do you think you will be releasing it on Steam or other platforms for Halloween?