Thank you for the kind words!
If you don't mind, can you let me know what parts of the gameplay exactly you thought should be more polished? For me, there's still some key areas such as occasional bugs with guard pathfinding, the levels are not exactly well-designed for the mechanics and overall balance of the game.
I would appreciate it if you let me know because your feedback can help greatly to improve in the future.
Viewing post in Madeleine and Biscuit jam comments
Ok got it. Thank you for the reply!
I did want to left some things unsaid about the mechanics of the biscuit so players can figure it out a bit. But yeah, in a more polished game ideally the level designs would teach the players that but I guess it's not to be expected to create perfect levels in that much time.