Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

It's nice to see an entry made in the Narrat engine. I'd be curious to hear about the team's experience working with it! (I've been thinking of trying it out for smaller narrative-focused games)

Engine aside- I love that you put effort into a punny name and personality for every corgi <3 I think it would be fun to see that incorporated into the game a little more beyond interactions in the corgidex. The maze search was the most engaging past of the gameplay for me. Maybe a nice post-jam addition could be making the room searches a little more cluttered, and the corgis in those rooms a little more difficult to find?

(2 edits)

Thank you for the comment!

Engine talk first: I find it very simple to use, especially for smaller narrative focused. The UI / viewport aspect is fully customizable on CSS and the rest is just typing, choices and config is yaml files. It comes with strings for translation and tools for tooltips, skills, dice rolls, questlogs, etc .
There's a game page but I'd recommend checking out the discord to see the state of the art and tests/showcases people do. I highly recommend for VN stuff especially if you want to shy away from ren'py for whatever reason.

Regarding the game: Super happy you enjoyed all of the corgies and their personalities! This was originally a simple 3-day project to chill down from another jam but there's been so much good reception that we're considering expansions and improvements. The room searches having more assets and the maze being a bit reworked  are well noted down.

Thank you for the feedback, glad you had a good time!

N.A.! Thank you so very much for not only your really kind comments, but for these really clear and helpful suggestions. Stuker and I had so much fun coming up with different corgis and I'd love to explore the idea of having more interactions with the existing ones (Corgi-actions, if you will). 

We also totally agree, making the spaces more cluttered, and upping the challenge of the room would make the game feel more satisfying overall!

Thank you so much for playing!