Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Well, that sure is a memory game. Oof, sorry I'm not a big fan of trial and error games. I did an OK job finding some of the paths, but it was mostly just frustrating when I messed up. The horror factor was... a little weak, though I get what you were going for. Did get half-life vibes from it, which was fun, and I did like how there was several creative death scenes. 

Still, I think you did a good job on the visuals. I think I understand why you went the way you did with the controls, and I don't think it's a bad game at all, I just don't particularly love these kinds of memory games. I tried to leave as much of my bias out of your rating. 

Great job! keep up the good work!

Hey thank you for playing and for the feedback. Yes, this was definitely more of an experimental project on the technical level for me, so i kind of assumed it wouldn't be a right cup of tea for a lot of people.

Also I am curious. Since you mentioned that you found the game frustrating, did you picked up the device in the first room?  I am asking because that thing is there to make the rest of the game a lot easier, so i'm wondering if you didn't miss it. I am still a bit new to making games and I am still making mistakes regarding the introduction of the mechanic to the player. So there is definitely a possibility that I didn't make this "item pickup" obvious enough. Or maybe you picked it up and the game is frustrating either way :D

Either way i'd still like to know answer to this question.

(+1)

Actually I did pick it up, and I also noticed the levels even give you a hint! I think I just got impatient, mostly. Although there's this strange phenomena where cautious gamers will hold onto consumables forever and never use them unless they absolutely have to. I ended up not using the device at all. Partly because of that, and partly because when I first got the device, in the instructions it says to press Right-Click, and I did it before reading that that's how to activate the device, not hide the instruction menu, so I ended up using both my charges before hiding the menu. lol

But more than anything, I personally, just get frustrated with these kinds of games too easily. It's nothing on you; I'm just ADHD and impatient. But I can still appreciate the clean and design and well crafted aesthetics, especially given the short development period. :3

(+1)

Ah, I see. Well I think that I can still take away something from your experience. Specifically I definitely should have prevented the player from clicking the button while the message is still visible. :D 

So yeah thank you for replying and for further feedback. :)

(+1)

And thank you for all the hard work! :D