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(+1)

I kept playing even after going all-in at 64,000 and losing (ouch), I jumped back in.

Visual feedback could be stronger; combat feels fine, but the UI feedback is quite weak. The bottom UI panel covers the field, so I often can’t see how many units spawned; if I miss the brief UI-free moment at the start, I end up betting without clear info. Consider a small camera-pan window, preventing spawns under the UI, or always-visible unit counters. Overall a solid concept—some UI feedback/visibility polish would really elevate it.

Congrats!

(+1)

Thank you for your feedback! I actually considered this issue, but the entire UI system was created in the last hour, so I have to temporarily ignore this problem.  o(╥﹏╥)o