Thanks! By “lighter feedback,” I meant combat felt less punchy visually. Turret shots hit the boss with almost no impact—quick hit-flash, small camera shake, and a brief impact VFX/SFX would help. When the boss smashed things, the hits lacked buildup/impact—some wind-up and a stronger burst/debris would sell it. Our spawned units also died with little readability—small damage numbers, a death puff, or a quick outline would make it clearer. Building feedback was great; bringing that punch into combat would lift the whole experience.
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AHHH, I get what you mean now! Very very good points you brought up here and I'll definitely be looking at these. Thanks so much.
Speakin of screenshakes, It reminded me that I wanted this epic moment where Lord Biscuit would stomp and it would cause a screenshake and send units flying, but it was already the last day XD
Really appreciate the breakdown!
Super ! I`ll be add my wishlist if you add to steam !
Actually we`re also thinking to add our game also in Steam but that will be our first game in Steam if we publish it :D
I guess you have done already before as i saw in your game, can you give us to honest feedback if you want ! We`re really need that espically from a person, who published game Steam before !